Javelin, Barb-Tipped:
Attacks / turn: |
1 / 1 (hand-held or thrown) |
Damage: |
Hand-Held: 5-D6 Thrown: 4-D10 (+ 1-D10 per 6 points of dexterity above 5). Hurled: Can't
Note: When removing a barb-tipped javelin, an additional 3-D6 damage will be inflicted unless the one removing the javelin successfully makes an Avoidance-roll vs. "Dexterity" (luck cannot be used). Medics will have three chances to avoid vs. "Dexterity". |
Note: |
You can carry up to 6 of these javelins. |
Range: |
Hand-Held: 1 space (5') Thrown: 1 space (5') per point of Dexterity above 5. Hurled: Can't |
Size: |
Large |
Strength to wield proficiently: |
1
Special for Throwing: For every point of Dexterity below 15, the following penalties will be enforced: -5 Defense (for parrying) -5 Offense -2 Damage |
Type: |
Hand-Held: 1-Handed, Sharp Thrown: 2-Handed, Sharp |
Value: |
26 white-gold |
Weight: |
1 LB. |